During bachelor degree I had the idea for a game that combines the typical coziness of a board game with a modern tablet app. The outcome is an augmented reality board game for four players: YoKaisho
Best Game 2015 ACGA Award
nominated Animago 2014
nominated European Youth Award 2014
Our goal was to mix the collaborative features of traditional board games with action-paced gameplay on the tablet:
The game world is heavily inspired by Japan’s myths and culture, also the name itself derives from Japanese: our creatures are so called Yokai (ghosts) and it is a four-player game (Yon = four) where getting together is the core experience (Kaisho = meeting).
Every one of the four players has to defend their own village which is haunted by Yokai. The players try to get rid of the ghosts by shooing them away to the other villages and are building better defenses with each turn to protect themselves. To win the game a player has to free his village from all the Yokai.
Development
We were a team of seven people (4 artists, 3 programmers) and worked on the project for about one and a half years. It was our first student game and we learned a lot during the process. I was part of the game design team and responsible for various 3D-tasks, including modelling, rigging, animation, texturing and integration into Unity: